1/23/2024 0 Comments Pikuniku trueachievements![]() The ability to kick your partner results in the same brand of hilarity we experienced with that other Switch puzzle-platformer, Snipperclips, but where that game can get frustrating in later levels, Pikuniku rarely threatens to damage relationships like some of Switch’s other couch co-op gems.ĥ0 Best Game Boy Color (GBC) Games Of All Timeīest Nintendo Switch Micro SD Cards - Cheapest Memory Car. It’s all single screen until players get too far apart and the screen splits down the middle, with the dividing line rotating depending on your exact position in relation to each other – a neat effect. Piku and Niku must negotiate their way to a boat at the end of each stage, sometimes racing in little cars to get there, other times tethered together by a rope. Local co-op is self-contained from the solo adventure, with nine different levels, plus a surprisingly addictive basketball minigame. The music is as cheerful as the visuals, although it might grate on the nerves of anyone in your vicinity who isn’t actually playing the game. We were surprised to see a couple of framerate dips – it seems the Unity engine underneath is doing more work than the surface might indicate – but it wasn’t a consistent problem. That’s not to say it’s without challenge, but generous restart points and forgiving level design show that Sectordub is aiming to charm players of all abilities rather than craft real brain-teasers, and on those terms Pikuniku succeeds with flying colours.Īnd there are certainly plenty of colours flying! The shades and shapes you see in screenshots look lovely in both docked and handheld modes, and Pikuniku owes something to PSP classic LocoRoco in the look-and-feel department, with simple characters and buoyant, elastic animation really popping onscreen. You’ll come across more treacherous areas later on, but even the ‘dungeon’ areas are extremely forgiving – Pikuniku is the most accessible, approachable game we’ve played in a long while and with persistence even the greenest of gamers should have no problem getting through it. The joy of the game comes from exploration – finding ‘hidden’ passages behind walls with zigzag lines (containing trophies and other goodies) and speaking with NPCs with their endearing lowercase speech bubbles.Ĭomical boss battles follow the three-hits-and-done formula and a handful of minigames (including a fun little rhythm game) help fulfil the retro call-back quota. You swing from hooks by lassoing them with a leg and the floaty physics are forgiving enough to throw yourself around without too much worry. ![]() The majority of puzzles involve kicking things with ‘Y’ (buttons, rocks, robots) or pushing objects onto switches to proceed. All Speech Subtitled (Or No Speech In Game).Hats are accessible via a menu on the left shoulder buttons, with a small inventory of collectible items on the corresponding right buttons. Different ‘hats’ enable you to make progress by, for example, watering a plant to create a platform or drawing a picture. ![]() There is one dancing bug in the Sunshine Headquarters map, and it can be missed if that part of the game is completed without the bug first being discovered.You’ll journey through valleys, forests and mines on your adventure, dropping in on inhabitants in their various abodes and buying swag with the coins you collect. Hidden passage reached by jumping from the trees along the diamond platforms, and then swinging across the anchor swings, after ziplining across the pool.ĭancing bugs are found across five hidden areas throughout the single player story. In the room to the right, when you drop down the right passage after opening the first door.Īt the bottom of the chasm and to the left after swinging across the set of anchor swings. ![]() On a platform reached from the zipline directly after the three-switch door. Hidden section above the first set of anchor swings. In the ducts inside the lasers room where you free the villagers. Hidden passage at the top left of the ducts inside the multi-level room. Hidden passage in the room just after meeting the mother worm. Hidden passage in the beach, accessed to the left of Piku's cave using the water hat. Hidden passage in the mountain, in the forest town.Ībove the musician's house, after escaping from Toastopia.Ībove the entrance to the mine, after completing the story-based PikDug mini-game. Hidden passage of the top room, in El Bunko. Outside the hidden rocks home, after finding the hidden rock three times.Ībove the Baskick champions house, after beating the Baskick champion at Baskick.Ībove Sam the slime's house, after destroying Sam's potteries. ![]()
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