1/20/2024 0 Comments Mortal kombat 11 all characters![]() ![]() Around the same time, we were working on learning some new simulation software and integrating it into our pipeline. ![]() Realism is one of the core pillars of the “Mortal Kombat” franchise, and the thought of seeing similar, realistic fluid effects in our game motivated me to make it happen.Īren Voorhees (AV): The initial goal for our “Mortal Kombat 11” blood FX was to achieve a more fluid and evolving look than what we thought could be achieved with traditional particles, though we didn’t initially know how we would do so. I was inspired to move forward by the quality of the artist’s initial vision. It seemed feasible, and I started figuring out the best way to make their vision a reality. I then began with some “napkin math” to see if the baked simulations were even in the right ballpark for games. They expressed interest in achieving similar fluid simulations in our game. Jason Nadro (JN): The process started very organically with Aren and Matt showing me some look-dev work of fluid simulations they were working on in some new simulation software. SIGGRAPH: Talk a bit about the process of developing high fidelity cached simulations for “Mortal Kombat 11.” What inspired the team to take on this challenge, especially using real-time methods? ![]() How does one go about creating the latest addition to one of the most successful game franchises of all time? NetherRealm Studios‘ Technical Artist Aren Voorhees, Lead Technical Artist Matt Battaglia, and Senior Software Engineer Jason Nadro rose to the challenge, developing the latest and greatest installment in the “ Mortal Kombat” series, “Mortal Kombat 11.”Įxpanding on their SIGGRAPH 2019 Talk, the team dives into the technology behind the famous blood FX, for which the game is known, and the utilization of real-time methods. ![]()
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